/**
 * Copyright (C) 2008 Christopher Allen Ogden
 *
 *     This file is part of Odysi.
 *
 *  Odysi is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Odysi is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Odysi.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once
#include "singleton.h"

/**
 * Simple state machine class.
 */
class StateMachine:public Singleton<StateMachine>
{
    public:
        /**
         * Integer operator.
         *
         * @return  The state.
         */
        operator int(void)
        {
            return _state;
        }

        /**
         * Assignment operator.
         *
         * @param state The state to assign.
         * @return      The current state.
         */
        int operator=(int state)
        {
            _state = state;
            return _state;
        }

        enum {GAME, LOGIN};
    private:
        int _state;
};
